Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

Ebook Details

Authors Karen Schrier Shaenfeld
Year 2016
Pages 280
Publisher Lulu.com
Language en
ISBN 9781329703568
File Size 6.25 MB
File Format PDF
Download Counter 32
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Ebook Description

The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning. This volume, Bringing Games into Educational Contexts, delves into the challenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development.  Learning, Education & Games: Bringing Games into Educational Contexts is the second in a series written and edited by members of the Learning, Education, and Games (LEG) special interest group of the IGDA (International Game Developers Association). QR Code Online