Beginning OpenGL Game Programming, Second Edition

Ebook Details


Luke Benstead

Year 2009
Pages 352
Publisher Delmar
Language en
ISBN 9781598635287
File Size 2.12 MB
File Format PDF
Download Counter 5,548

Ebook Description

Beginning OpenGL, Second Edition, provides an easy-to-understand introduction to OpenGL, introducing all the basic elements of OpenGL used in game development as they apply to games. Covering OpenGL 3.0, the new and more efficient API that provides Direct3D 10 level graphics and is platform independent. Perfect for programmers who are new to game development or new to OpenGL, new skills and concepts are taught using step-by-step instructions with end-of-chapter exercises for testing and reinforcement.