Alan Zucconi, Kenneth Lammers
|File Size||21.57 MB|
|File Format||PDF , EPUB , MOBI|
Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. With Shaders, you can transform your game into a highly polished, refined product with Unity's post-processing effects.